So for SPQR 8.0 Sulla would be considered part of the team, as would the Beta testers and Forum Moderators of SPQR forum. Creating is modding, Copying is not.Īs for the ADDON Sulla mainly worked on that with help from me. I do believe though that we should strive to CREATE and not copy other peoples work, maybe build from it but not copy.
#Are there any rome 2 total war mods that allow forts mod#
I always try to make a point to SHARE with other modders on the stuff that does belong to SPQR, but not all mod teams feel that way and that should be respected. Most are long Gone, but I will never forget them and their TRUE modding Spirit of Sharing. In the early days people shared models, and skins and made packs for any mod to use, so I relied alot on Modellers and SKinners sharing their work with me, There were some that were FANS that made custom models for me and skins AoA was one of them. In late 2005 other modding teams were somewhat distancing themselves from Total War Center but SPQR always based itself on the site which owes SPQR credit in creating such a large and vibrant modding community. SPQR became very popular with players who felt that the vanilla game was too easy and thus a loyal fan base was established.
Players would actively fight three battles to win one province and have to constantly re-assess whether or not to attack specific factions depending on whether or not one could actually hold the provinces after. Its key features were longer and more frequent battles as well as adaptations to the behavior of the AI that caused it to be more aggressive and deadly. Whereas other modding teams were focusing on realism and changing the theme of the game, the main aim of SPQR was always to enhance the playability and enjoyment of the campaign. SPQR has deep roots within the community of TWC it came into existence after the release of Rome Total War and soon became one of the most popular mods within the TW community. The SPQR team (lt1956 and S u l l a) are working on the latest version of SPQR, this new version (SPQR v8) will have the latest units Add - on and map included upon release. The unique troop roster and the reforms add much in terms of replay. SPQR offers a unique gameplay, with its troops and balance, its a real immersion in what Rome should be for a lot us. This mod don't focus in historical precision as other mods, but it focus on lt1956 personal view of what Rome: Total War should be, a game really focused on Rome, and its legions. This is a major modification with a focus on the Roman faction, introducing features as legions, a revamped battlefield gameplay and a depth to the roman faction that can only be seen in movies like Spartacus. SPQR introduces a new meaning to Rome in the Rome: Total War.
Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game.ĭefinitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions.